Thursday, October 14, 2010

The Sony Ericsson Vivaz Pro Review.

 The Sony Ericsson Vivaz Pro is a phone that's designed for the 'power-user' - there's no other way to look at it given that it's pretty much a Vivaz with a full QWERTY keyboard on the back.

The only other obvious change is a lower resolution camera bolted on the back - 5MP rather than 8MP, but it still records in HD.

The phone itself is designed to fit dinkily in the hand, and compared to the original Vivaz it's an impressive effort - if you weren't aware it's packing a keyboard it's unlikely you'd know it at all.

The QWERTY keyboard slides out with a slightly rough motion - it's not as slick as other devices we've played with, although the slide mechanism opens with a nice clunk if you use it in both hands.The phone feels a little plasticky in the hand as the chassis is devoid of any metallic casing, instead relying on a curved plastic exterior. It makes sense that Sony Ericsson has taken this route, as it's likely quite hard to get metal to follow the 'curvature' of the human hand, as this handset is designed to do.

The screen is a 3.3-inch resistive effort, with three plastic buttons on the bottom to open the menu and answer/terminate calls.

However, as you can see in our pictures, the terminate key has snapped in half, and not even through any misuse such as dropping it - it was just day-to-day pocket dwelling that caused the damage. 

On the right-hand side of the phone there are two buttons for the camera, one for the snapper and one to open the camcorder. The up/down key is designed to be a zoom button, clearly, as Sony Ericsson has given us a little clue by putting a magnifying glass on the side.
You see what we did there? Magnifying glass, clue... oh, don't worry.

The other side of the phone is pretty sparse, save for a rubberised micro USB slot and the 3.5mm headphone slot.

 The latter is rather annoyingly placed, as it means you have to put the phone in your pocket sideways to use headphones unless you want to break the end of your cans off.

We can see why Sony Ericsson has done this with the Vivaz Pro, as the top is just too curved to hold a 3.5mm slot, but still, it's a little irritating.

The back of the phone has the camera (surprisingly) which, as you can see, has also got a hairline crack through the middle.This damage happened within a week of use with the phone - we could just be unlucky with our model, but we've tested over 100 phones here and we've rarely seen this much damage.

The lock/power button is also located on the back of the Vivaz Pro - we assume this is meant to be the optimum position to hit when holding it in the hand.

However, it's a small button with very little travel, so trying to unlock the phone is a little too hard one-handed; we frequently found ourselves having to bring in another hand (thankfully, we had one spare) to help out.

While the Vivaz Pro is nicely proportioned, it doesn't feel too high quality in the hand and the position of some of the buttons is a little suspect for easy operation.


In the box Sony Ericsson has put a decent amount of goodies in the box for the Vivaz Pro - there's an 8GB microSD card in there for starters.

On top of that you get a USB microSD adaptor for your computer (another nice touch) as well as a micro USB lead with wall plug adaptor for powering or connecting your phone up that way.

There's also a manual in there too - but given the Vivaz Pro has a pretty good help system throughout the phone it's not really needed.

Other than that we're only given some average headphones that double as a handsfree kit - you'll be upgrading these as soon as possible if you want quality audio.

Monday, July 26, 2010

Apple Ipad Review.

By now, you’ve likely read a bunch of iPad reviews. There’s no point in reading another review outlining every dimension, spec and feature. That’d be pretending that the iPad is like any other product you’ve seen before, and therefore can be reviewed using the same template.

Using the iPad:
To start with, ignore the specs. Like the iPod and the iPhone before it, the iPad has specs, but it’s not about the specs. The iPad is about what it does, the experience. And the iPad is an alien device that takes functions, features and a user interface we’re familiar with, repackages them and creates new usage paradigms. As app developers begin to grok these new usage paradigms, even more will emerge.
That’s why the rhetorical iPad review question we keep hearing and reading – “Why do I need it?” – is irrelevant. It’s the wrong question. You don’t need it. You don’t need most gadgets out there. You either want it because you sense it’ll somehow positively improve how you use your leisure time, or you don’t want it. But you don’t need it.
You don’t need it because, first and foremost, the iPad is the best time-killer ever devised. But in an age with increasing leisure time (desired or not), maybe that’s the number one reason you do need the iPad.
Rather than specs and a pedantic description – let’s face it, you know what it looks like and the basic specs – let’s list what the iPad does. In many ways, the iPad is a high-tech version of the do-it-all devices you see hawked on late night TV. It “comes” with tens of thousands of apps, with a lot more to come. As such, it combines a lengthy laundry list of capabilities into one handy portable gadget. The iPad is also fast, extremely fast, especially when compared to netbooks, smartphones or e-Readers; it feels like something out of the future.

…As a Gaming Platform:


It’s a great portable gaming device, thanks to iPad’s large 9.7-inch screen (there, you got us to list a spec) and a snappy accelerometer, eliminating the need for separate navigational controls or joysticks. Thanks to the iPhone, there are more games available for iPad than for all other portable gaming platforms combined.

…As a Browsing Device:

It’s the best portable Web surfing device. The initial Wi-Fi version sort of limits where you can use it, though. You can wait for the 3G version and its $15-per-month AT&T 3G service, or get a MiFi from Sprint or Verizon (which also can be used with your laptop). Slip the MiFi in a pocket or backpack and you become a walking hotspot. We’ve been using Sprint’s, and it works perfectly.


…As a Media Player:

It’s a good portable media player. At 1.5 pounds, the iPad’s a bit heavier than we expected, but it’s much lighter than a laptop or a netbook. The iPad uses in-plane switching in its LCD screen, which means it has a wide viewing angle. Two of us were able to watch movies sitting side-by-side on a train, and both of us could see fine. But the screen is highly-reflective. In daylight or other bright environments, it’s almost a mirror, and in dark scenes especially, every finger smudge and dust spec becomes visible and annoying. Sure, you can’t stream Pandora while reading a book (yet, but the future OS upgrade will let you), but you can play music through the iPod function and read – that’s good enough for now right?
…As a Navigation Device:

It’s the best portable navigation device. Maps are huge, far easier to read than a dedicated navigation device, with real-time traffic conditions. Adding 3G will make it even better. Did we mention how big the maps are?


…As a Photo Album:

It’s the best digital picture frame. With the optional charger stand, you merely have to hit the flower icon on the screen lock scene to start an animated slide show. With iTunes, it’s ridiculously easy to sync your pictures (if you’ve never used a regular digital picture frame, getting photos into them is usually an enormous pain). And like the iPod and iPhone, the iPad optimizes (compresses) your photos so you don’t waste memory storing high-resolution photos, which means you’ll be able to fit more pictures on it, whether you use it as a digital picture frame or simply to show off photos.
…As a Workhorse:

Apple’s e-mail app is exceptional. In widescreen mode, it gives you a typical desktop layout, while portrait mode gives you just the e-mail itself, and so, surprisingly, is the wide touch QWERTY keypad. You also can download Apple’s Pages word processor, Numbers spreadsheet program or Keynote presentation software ($9.99 each) if you must work on it.

Using the iPad as a work device defeats its purpose, however. What it does best is entertain. There’s never nothing on. You’ll become afflicted with ADD, switching between YouTube videos, your own videos, the Web, games, and photos.
Any Way is the Right Way:

The iPad’s accelerometer works in whatever position you hold it – the iPad has no “up” or “down.” For instance, say you’re sitting across from someone and you want to show them a photo or Web page. Just swivel the iPad 90 degrees, and whatever is on the screen completely flips 180 degrees so it’s right-side-up to your companion. And one of only two perimeter buttons is an orientation lock, in case you want to disable the accelerometer altogether.
Missing Features You Won’t Miss:

What doesn’t iPad do, or do well? It doesn’t make phone calls. But seriously – don’t you already have a cell phone? If you must, you can use Skype, or the iPad version of TruPhone, and use VoIP via WiFi. Unless you use a stereo Bluetooth headset, you don’t need the iPad for music listening – you already have an iPod or a music-enabled cell phone. And where would you carry it, anyway? It’s not like it’ll clip to your belt or clothing, or slip into your pocket, so stringing a headphone cable to the jack is awkward.

It doesn’t take photos – but, again, it’s too bulky to be a camera. If and when 4G video chatting becomes available, a newer version is likely to incorporate a front-facing camera for big screen video chatting.

True, the iPad lacks multi-tasking, a USB jack, a microSD card slot and a replaceable battery, we didn’t miss them. Multi-tasking will be supposedly be solved with iPhone OS 4.0 (the iPad runs on the iPhone OS), but this is a complaint that escapes us. Yes, some apps, such as Pandora, would be better if they could run in the background while you Web surf, for instance, but this is far from a deal-breaker. We are pretty sure Apple will add most of these features as part of their upgrade path. It’s a shame it doesn’t have them now, it would have made the iPad perfect.
Memory and Battery life:

With up to 64GB available in the top model, you don’t need more memory. Using iTunes to sync all your content obviates the need for a side-loading USB jack. And in the brief time we played with the iPad, we’re getting a lot more than 10 hours of battery life. We spent a whole weekend playing with it on-and-off, and didn’t get below 40 percent remaining either day.

Conclusion:

Considering the dearth of iPad apps thus far – there’re “only” a couple of thousand available thus far – and with multi-tasking supposedly coming in a few months, iPad’s functionality and usage cases are only going to grow. You can do work on it – you just won’t want to. As time goes by, you’ll find many more usages and situations in which iPad will become an indispensible part of your everyday life, not only the blank ones.
Highs:

* No manual necessary
* Access to nearly all iPhone apps
* 10-hour-plus battery life
* Bright 9.7-inch IPS LCD screen
* Three external buttons
* Multi-directional accelerometer

Lows:

* Highly reflective screen
* Slippery
* No multi-tasking (yet)
* “Only” a few thousand iPad-specific apps (so far)

samsung W7900 projector phone review.


The next evolutionary step in cell phones will probably be the inclusion of projectors in them, after all, you can only bump up the megapixel count in a camera phone by so much. They can’t really place in the relevant sensors and lenses that will get me a camera phone function on par with a regular dedicated digital camera unless the technology is miniaturized to such a degree, but at least there is another path to take – by throwing in a digital projctor. The latest collaboration between Samsung Electronics and Texas Instruments has led to one of the more impressive projector phones in the market to date – the Samsung I7410 (for those in the European market), also known as the W7900 for folks living in Korea. The W7900 is equipped with the Texas Instruments DLP Pico Chipset that helps provide a providing “big picture” viewing experience when you’re on-the-go.


The Samsung W7900 is able to throw content with a wide range of image sizes that are way larger than standard phone displays, and you can even pass the 50″ mark assuming ambient light conditions are optimal for such a viewing. The lightweight and compact design is a boon, making this particular Samsung handset a complete mobile office and entertainment solution. Those who are interested will be able to pick up the Samsung W7900 in Korea sometime this month, while folks living in selected European markets will also be able to get their mitts on them in the same month. Pricing details have yet to be announced, and we’re not sure whether they will come subsidized with a carrier or retail at a higher price, unlocked.

Features of the Samsung W7900 include :

* DLP Pico chipset technology
* 5 megapixel camera
* High-resolution color OLED touchscreen
* Intuitive flick navigation to view presentations and photo slideshows
* Ultra-contemporary sleek and lightweight design
* Built-in audio speakers


Friday, July 23, 2010

Nokia X6 Review.


Sleeker in design than the 5800, the Nokia x6 has modified one of the weaknesss of the 5800 and upgraded the in built camera to a 5 megapixel camera. However the display screen is still very similar being 3.2” 640x360 pixel display.
When purchasing the Nokia x6 you can choose to have the normal version or the “comes with music” version allowing you unlimited music downloads.
The Nokia x6 comes with 32GB of non-expandable memory, several software updates for better social networking sites and of course the upgraded camera. Apart from these upgrades though there is not so much difference between the Nokia x6 and the 5800.The Nokia x6 however is a much sleeker, nicer looking phone.

The Nokia X6 is a 3G phone with tri-band UMTS and support for HSDPA downloads at a maximum of 6 mbps and is being promoted by nokia as a media player, being able to cope with almost all major video and audio formats. There is a tv out port and you have playback through Bluetooth stereo or the phones own speakers. And as pretty standard on most new phones today there is an FM radio.
The web browser comes with Flash Lite support and the email client supports Microsoft Exchange and standard protocols. The Nokia x6 is an S60 smart phone which does mean that new applications can be added in the future, however there are many applications already preloaded including a version of sporeAvailable in Black/Red and White/Blue combinations we feel that the Nokia x6 is an improvement on the 5800.We like its style and handability. The price tag might be a little too expensive for some, diverting them to maybe purchase the Nokia x3.With being released before Christmas this phone is sure to be very popular ending up in many a persons Christmas stocking on Christmas day.
So here we go again. Yet another release in the ever evolving mobile phone market. The thing is with mobile phones it seems that no sooner have you made a purchase then your handset is outdated both in technology and looks. But the new technology of touch screen we feel is stay around for quite a while. Touch screen is the natural progression to the contemporary button handsets and we suppose one day will completely replace them. And for this reason that is why we think Nokia has put so much time and effort into designing the Nokia x6.
We don’t know your opinions on how Nokia has been for the last couple of years but to us we reckon they kind of lost the plot. They were releasing new handsets every other week it appeared with none of the releases being above average or spectacular in any way. The competition in the mobile phone market is intense to say the least. Ten years ago Nokia were easily top of the tree outselling any competitor with their style and technology. You should never judge a book by it’s cover but it seems that appearance does indeed have a huge impact at least with mobile phones. Ten years ago Ericsson was a competitor to Nokia and they did have better technology at hand in their phones.
However the design of their handsets appeared to let them down as their sales fell well below that of Nokia. The Nokia phones always looked more advanced and sleek whereas the Ericsson’s kind of looked like small bricks. The theory of appearance playing a great part in mobile phone success is supported hugely by the joining of forces of Sony and Ericsson. The Sony designers came out with beautiful looking handsets and filled with the Ericsson technology they became an instant success with millions of sales. Nokia was no longer at the forefront. Their mediocre designs were not making much of an impression and their fall in sales only helped the Sony Ericsson combination further.
It’s taken Nokia a while to comprehend this and with the Nokia x6 it seems they have finally woken up and decided to do something about it. Now whether this is because of a change in personal in their design department or whether management have gone back to basics we are not sure. However there are no complaints here as it’s only the consumer who will benefit and what benefit’s the consumer has with the new Nokia X6!! You only have to look and touch the Nokia x6 to realise that Nokia still has the magic to making excellent mobile phones. Let’s hope they continue in this mode and hit the heights they deserve.

Wednesday, July 14, 2010

BlackBerry Storm review.



By now most of us have heard this story in one fashion or another: when Steve Jobs and Apple were in the planning stages of the iPhone, the first carrier they brought the device to was America's largest network, Verizon. Even if you haven't heard how the tale ends -- Verizon refused and Jobs took his multi-billion dollar ball to AT&T -- you surely know the outcome. The iPhone has soared to become the ultimate smartphone, the must-have accessory that everyone from celebrities to your mom wants -- nay, needs -- to have in their pocket. It's changed the landscape of modern cellphones, put a serious dent in the sales of competing devices (just recently overtaking the venerable RAZR as the best-selling domestic handset), and unquestionably raised the bar when it comes to expectations for features in new handsets.

It may seem unfair to open up the review of RIM's latest BlackBerry -- the Storm -- with a history lesson on the iPhone, but if you understand the market which Verizon and RIM hope to capture, then you understand the Storm, and it helps put this critique in perspective. The Storm, a widescreen, touchscreen device boasts many of the same features as the iPhone, but adds innovations like a clickable display, and comes packed with RIM's legendary email and messaging services. Mainlined into the biggest (and some say best) network in the States, the Storm is an almost deafening blast to the competition at first glance, but does it hold up on closer inspection? Read on to find out.
BlackBerry Storm in pictures


Industrial design :

The Storm is a striking device. From the second you lay eyes on it, it's clear that a lot of time and care went into crafting this phone. The majority of the front panel is display, a large 3.25-inch (480 x 360) touchscreen sitting just shy of flush with a silver bezel that runs around the sides, top, and bottom of the device. The bands seem to be plastic, not metal, and trace the outline of the moderately thick (0.55-inch) phone, looping around the back, while the rest of the surface is a high gloss, piano black plastic. Below the screen are four familiar BlackBerry keys (phone, menu, back, and end / power), along the left is a convenience key and a micro USB port (RIM has eschewed the more common mini USB slot for the lower profile of the newer variation, though that seems to be the way the industry is headed), and on the right side is another convenience key, volume rocker, and (yay!) 3.5mm headphone jack. Around back, the battery cover is made from solid piece of brushed aluminum, and the camera and flash sit atop the plate, covered by a glossy plastic strip. Along the top of the phone there's a single LED to the right, and lock and mute keys incorporated into either side of the casing like soft rockers -- a nice touch. Generally, the construction of the hardware and components used seem higher in quality than previous devices from the company, with buttons that click tightly and a heft that tries (and succeeds) to communicate an understated class.

It's not completely rainbows and unicorns, however. We noticed backlight leaking in through the sides of the screen, which partially killed the continuity of the design (and had us raise eyebrows at build quality), and the screen sort of slides around when it's pressed down and held (more on that later). No deal breakers, but certainly a couple minor niggles we wish we hadn't seen.
Touchscreen:

The touchscreen is where most of the attention on this phone will be focused, and rightfully so. Unlike similarly stacked competitors (the iPhone and Instinct come to mind) the Storm doesn't just boast a capacitive touch display, it also utilizes a completely unique "click" technology called SurePress which actually allows you to click the screen down like a mouse button. The purpose of this technology, ostensibly, is to provide two aspects to touch screens which are currently lacking in most devices: the ability to "hover" without selecting or moving an on-screen element, and the physical sensation of "clicking" when you type or navigate. The Storm's screen certainly provides those two things in spades, but our question is whether or not they actually improve the experience of using this sort of device -- and in our opinion, they do not.
Before we plunge into why we feel the hardware doesn't work here, we need to preface it with some information about the software. You can't really talk about one without the other.

What you first should know is that the operating system used on this phone is almost identical to previous BlackBerry OSs -- notably 4.6, as seen on the Bold. The main reason for stating that is because you must understand the basis for the UI design. All modern BlackBerrys use a QWERTY or SureType keypad coupled with a trackball for navigation, in addition to heavy emphasis on a pop-up menu accessible by the "menu" key from pretty much every section of the OS. The difference in 4.7 is not a paradigmatic shift away from this approach, rather, the company has added touch and multitouch functionality to take the place of trackball movements. What this means is that unlike the iPhone, which is most certainly the closest competitor on the market to this phone, the Storm's UI is not custom built for touch navigation -- touch navigation is added after the fact. Things which flow naturally on an iPhone -- flicking through lists, scrolling for a contact, moving around in a webpage or looking through photos -- feel inelegant and uncomfortable on the Storm. There's no inertia to movement, no assurance that your finger is the lynchpin to control of the device. The screen is sensitive enough, surely, but how its software reacts to those touches makes all the difference, and here the feeling is that you're never completely in charge of the phone.


BlackBerrys have garnered an almost mythic stature as the phone for email and messaging. One of the components of RIM's success for that model has been the inclusion of QWERTY keypads (and more recently the halved QWERTY SureType keyboards) on their phones. As any email addict will tell you, very few devices can compete. The slant from RIM's PR on the Storm is that the new clickable touchscreen delivers another high caliber typist's dream to their roster -- but that couldn't be further from the truth. Rather than the click making things easier, it actually makes them more difficult. As you press down to engage a "key," you're required to release before moving to another, which means that you can only type so quickly. In our tests, we were constantly frustrated by the staggering, laggy movement when trying to type with any speed. You have to let the click depress before you can strike another character, and that makes for a stuttery input process. Additionally, hovering over characters is represented by a blue glow, which looks nice when moving around, but in practice doesn't do a very good job of letting you know what key you're touching. We had spelling errors aplenty. All of this would be helped greatly by an intelligent software component that guessed what you meant to type -- much like the iPhone's predictive element. Unfortunately, what RIM provides is more of a glorified T9, which means if you type "fo," it doesn't know you meant to type "do." Ultimately we found ourselves slowly and carefully pecking out messages that should have taken less time to put together, clicking screen or not.
Otherwise, there are a few great implementations of the screen -- copying and pasting, which is the norm on RIM phones, is fully represented here with elegant multitouch functionality. You just grab the beginning and end of a section of text you want to snag with two fingers, and a menu pops up along the bottom for copy / paste duties. In the browser, you can hover above a link with your finger before clicking it (a big help on crowded pages), and you can double tap (not click) to zoom into pages, though there's no way to back out other than hitting the minus magnifying glass. We don't think the technology used for the screen is a dead-end by any measure, but it has a long way to go before it's honestly competing with the iPhone for virtual keyboard domination. Right now it's a nice idea with less in the way of usability than we need. If speed isn't a concern, you'll probably find it manageable, but for BlackBerry addicts and those accustomed to typing on the iPhone, this will be a disappointment.

Besides the new technology behind the display, the screen itself is fairly tremendous. Colors are rich, and contrast is solid. The brightness isn't quite as eye-searing as the iPhone at full tilt, and doesn't even approach the supernova 8830 we've got here, but frankly, how bright do you need it? Everything looked sharp and clear, though we've gotten a little spoiled by the Bold's incredible pixel density, and now other phones seem to pale in comparison.

Software:

As we said, 4.7 isn't a huge step up over 4.6, but there are a number of improvements worth mentioning. Navigating through menus and the home screen is still very much a typical BlackBerry experience though. The phone has two levels of "application" screens, the initial landing screen, which gives you eight app icons of your choosing, and a deeper level which displays all of your folders and programs. You can use the touchscreen to hover (or select) each of the icons, giving it that blue glow, but we found it annoying that you couldn't drag your finger across the selections and have the glow follow you (as it does when typing). It gets stuck on the first thing you touch, and you have to re-press to move to another icon -- it seems like it would be more convenient to have the selection follow your movements, but the phone doesn't seem to know the difference between a quick flick up or down and a selection. You click down on the screen to launch an app or make a selection in a list, and you can swipe up and down to move through the list of apps, though it's not nearly as smooth as it should be. BlackBerry fans used to a real keyboard and shortcuts might find themselves a bit lost here when trying to get around quickly -- you can set one of the convenience keys to pop open the virtual keyboard, but it doesn't seem to recognize long presses, shortcuts, or find-as-you-type contact searches like traditional RIM devices (typing on the Storm just takes you to the dialer, why we don't know).

Most components of the UI which require scrolling don't seem drastically changed, but you can now jump through lists by up-down gestures. Again, we found that the lack of inertia made this seem stiffer than expected, though it worked well enough when moving around the phone. RIM has added a few visual tweaks to the OS on the Storm, like crossfades and sideways swipes of pages which admittedly give it a bit more polish, although they seem largely superfluous (don't worry, we feel the same way about the iPhone's zooms and scrolls). Overall, transitions between screens and inside of apps do seem a bit more sluggish than the performance on the Bold, but whether this is due to those new effects or a higher CPU load given the touch recognition and screen size, we can't say. We did find ourselves missing the speedy response of a traditional BlackBerry, and also felt like responses lagged behind our movements enough to be annoying. There seemed to be a few noticeable bugs floating around, and at least one that ground the phone to almost a halt -- when quitting the browser on a page that was still loading, it turned the navigation on the home screen to molasses. Another flaw we had crop up was accelerometer related, an irksome bug that rendered the portrait-to-landscape switching (and vice versa) non-existent. We can't say if that was hardware or software related, but the details count, and those little snags take points away.


Thankfully the browser has been considerably updated. If you have any experience with RIM's last attempt at mobile browsers (the Bold), then you know what manna from heaven any fixes would be. 4.6's browser is, in a word, unusable. Load times are painful, rendering is only sometimes accurate, and mostly it's just a tortuous mess to get around in. We can honestly say that the Storm's implementation is leaps and bounds beyond what the company has previously offered. Pages load quickly and are generally formatted correctly, navigation is much snappier (zooms don't take hours to redraw), and scrolling is tolerable, if not as buttery smooth as we prefer. And ultimately, that's a point that must be made -- while the browser is much better than earlier versions, and is an admirable attempt, it's still a bit behind Mobile Safari and the G1's Webkit-based "Chrome light," lacking support for more advanced features like multiple tabs. Why RIM doesn't build something from scratch (or buy a license from Opera) is a question for the ages -- we can't imagine anyone has any real affection for this experience. Still, for casual tasks and most browsing, you could certainly do worse, and it's nice to know that a lot of energy went into this update.


On the messaging and email front, very little has changed here from earlier RIM phones, save for some of that visual flair. Particularly when it comes to email, the use of screen real estate and selection of fonts seems dated when compared with the iPhone. We won't complain about the email service itself, delivery of messages was rock solid (of course), but a quick glance at the iPhone versus a quick glance at the Storm provides a strong juxtaposition of design languages. Reading email on the BlackBerry was an inconsistent experience, and highlighted the feeling that not too much trouble had been taken to freshen up this UI and format it for the bigger screen. Under the hood, we found account management simple enough, but those looking for solid Gmail integration (like, say, all the people Verizon and RIM hope to lure away from Apple's camp) will be seriously let down. There doesn't seem to be any decent alternative for getting Gmail the way you're used to, save for Google's own app (which is remarkably good save for a few issues).


On that note, third-party software is still a bit weak for the platform, and essentially non-existent for the Storm itself. It doesn't look like using this phone will break any (or most) of the software already out for BlackBerry devices, but there's also not much taking advantage of the new format and screen real estate. In particular, something like the Facebook application -- which Verizon and RIM are pushing hard with the launch of the Storm -- is a poor stand-in for the iPhone offering, sporting exactly the same functionality it does on an older RIM device. Reps from the company assured us that their version of the App Store was coming, and they do have a tidy application manager on the phone already, so we're hoping that third parties really step up their game with the introduction of the Storm.

Because the phone is being marketed as a convergence device, it's got an extra emphasis on media functions. In truth, the media players / browsers are almost identical to 4.6's options, though again there's some nice visual flair added. The bigger screen allows for larger artwork to be shown off, and it's a match made in heaven for video playback. Management of media is still pretty standard -- we copied files back and forth between the microSD card (8GB is included with the phone), but there's no flashy Cover Flow or anything. In fact, we noticed a slight graphic glitch when moving from portrait to landscape, which might be nothing, or may be due to the fact the phone has no hardware acceleration for graphics.

All in all, the software feature-set the phone ships with is incredibly strong. There's a broad selection of applications, including the "To Go" suite that allow you to view and edit Word, PowerPoint, and Excel documents. Average (and even not so average) users will be hard pressed to find something that's missing, and RIM makes it easy enough to grab key software if someone wants it. You have to hand it to them, they cover pretty much all the bases... save for one nasty omission.

We were a bit stunned to find out that we couldn't sync the Storm with our Mac out of the box. We don't mean "hey we couldn't sync with iTunes" (we're not insane), we mean, "hey, we can't sync this, at all, in any way." For the few Mac users that also happen to dig BlackBerrys, there's a piece of software RIM offers free of charge called PocketMac, which does a half decent job of at least throwing your contacts, calendars, and other assorted must-haves onto your device -- but you're out of luck if you buy a Storm. Apparently, the software needs an update badly, and if you expect to enjoy the same service it provides to something like a Bold, you'll be surprised and annoyed (as we were) to find this doesn't let you sync your data. For that, right now, you're going to have to go download (and pay for) something like Missing Sync. It's pretty outrageous to us that in crafting a device so obviously aimed at the iPhone's marketshare no one thought to make it accessible to Apple users even a little. Look, we know it's not a huge segment of the market, but it's there, and if history has taught us anything, it's a segment to be reckoned with.

Phone / Data:
When it comes to sound quality and reception for making actual phone calls, you can't beat this combination. RIM phones generally have loud and clear earpieces and speakerphones, and Verizon -- love it or hate it -- has a great network. Those two facts are certainly apparent when it comes to the Storm. We found the earpiece to be plenty loud, and the speakerphone equally booming. If we had a complaint, we'd say the mid-range was a bit shrill on the phone. The Bold, by comparison, has a much warmer, well-rounded output. Still, that's a pretty minor complaint, and if you're looking for sheer network-clutching goodness, this is a pretty damn good choice. In addition to Verizon's CDMA, EV-DO, Rev. A madness, the Storm sports a GSM radio (a number of them), so you can grab HSPA in the rest of the world, and truck on some sweet, sweet EDGE here in the States.

Speaking of that EV-DO, the download speeds and network stability of the Storm seem pretty tight. Although the phone omits WiFi, as long as you stay inside decent Verizon coverage areas, you won't feel that sting too badly.




Camera / GPS / Battery life:

In general, picture quality was excellent on the camera, which offers a healthy 3.2-megapixel resolution. The only problem we had -- and it was a big one -- was the fact that it took ages to focus and snap a shot. There were numerous times when trying to photograph something that we lost the shot because of the length of time it took the camera to kick in. In broad daylight, things fared a slight bit better, but when using the flash, it was pretty hard to get good results. This seems like something that could take a simple software tweak to fix -- we know the camera looks nice, we just need it to take photos faster. A lot faster.

One of the nice things about the Storm is that it's not just capable of doing still photos, but can shoot video as well. Results are mediocre, allowing capture up to 320 x 240, with quite a bit of heavy artifacting. Still, knowing that you can pull this out to grab something reminds us -- yet again -- that this is a necessary basic for modern cellphones.

Using the device for navigation garnered excellent results in terms of signal reception and tracking, but having to slug through the abysmal Verizon Navigator software isn't exactly joyous (dudes, that intro animation is the worst thing we've ever seen). It would be nice to see some third party options on the device for PND duties, though at least Verizon tries to throw a lot of content into the mix (movie times, traffic, local search), no matter how heavy handed it feels (real, real heavy handed).

Since we had a very, very limited time to test the phone, we can't really give you solid figures on battery life. In casual use, however, the Storm seems to be going strong even after a heavy workload: browsing, media player, and phone calls. We've had the phone on and chugging all day, and it's only seeing about about a 30 percent drop in life so far. If this keeps up, you can color us officially impressed with the juice you can pull out of this thing.

Wrap-up:

It's clear from the device itself and the massive promotional push that both RIM and Verizon are giving the Storm that they view this as a proper threat to the iPhone's dominance in the smartphone market. Over the last few weeks we've been bombarded with commercials, leaks, press releases, and special events all celebrating the arrival of the Storm, both here and abroad. So it seems fairly obvious that yes, the companies believe they have a real contender on their hands -- and in many ways they do.

The selling points are easy: the phone is gorgeous to look at and hold, it's designed and backed by RIM (now almost a household name thanks to their prevalence in the business and entertainment markets), and it's packed with features that, at first glance, make it seem not only as good as the iPhone, but better. The only hitch in this plan is a major one: it's not as easy, enjoyable, or consistent to use as the iPhone, and the one place where everyone is sure they have an upper hand -- that wow-inducing clickable screen -- just isn't all that great. For casual users, the learning curve and complexity of this phone will feel like an instant turn off, and for power users, the lack of a decent typing option and considerable lagginess in software will give them pause. RIM tried to strike some middle ground between form and function, and unfortunately came up short on both.
Going into this review, we really wanted to love this phone. On paper it sounds like the perfect antidote to our gripes about the iPhone, and in some ways it lives up to those promises -- but more often than not while using the Storm, we felt let down or frustrated. Ultimately, this could be a great platform with a little more time in the oven, but right now, it feels undercooked -- and that's not enough for us.

Tuesday, July 13, 2010

Sony VAIO Mini Laptop.

Almost everybody, not just business professionals, wants a computer that is small enough to carry almost everywhere. Not only small though; it should be powerful enough to do almost all personal or business tasks without the weight of a regular laptop. Leading brands, including Sony, developed solutions to this demand for lightweight, low-cost and powerful device.


Introducing the Sony VAIO Mini Laptop.

Sony’s VAIO Mini Laptops or notebooks are considered by many to be one of the most stylish laptops of all. Apple has even been known to “borrow” some of its designs from Sony. Laptops from Sony are known to be the coolest looking computers in the market. The VIAO with its slim and sleek design can fit into your pocket or purse. Hence, it has gained the label of being a “Lifestyle PC” rather than an ordinary notebook.

VAIO Features and Specs:
The Sony VAIO weighs an amazingly light weight of 1.4 pounds and is almost as thin as a mobile phone. It features a built-in web camera, 802.11n Wi-Fi, Bluetooth, 3G mobile broadband connectivity, and a GPS function. This 8-inch notebook has an Intel processor of 1.33GHz with 2GB of DDR2 memory, Intel’s GMA graphics, 128GB drive, a Memory Stick Duo, and two USB ports. Its resolution is an ultra-wide display of 1600x768 pixels.

The laptop is said to last up to four hours when in a standard capacity battery and eight hours with a large capacity battery. It uses Vista as its operating system with an option for fast music, photos, videos, and Internet access. You can choose from a number of colors such as red, green, classic black, crystal white, and onyx black.

VAIO Functionality:
When it comes to functionality, Sony VAIO mini laptops are more than capable of checking emails, browsing the web, creating a PowerPoint presentation and typing a Word document. Since it has a built-in 3G broadband, and a quick start Vista Operating system, it allows its users to instantly log online to share photos, listen to music, and do almost anything with speed.

When it comes to ease of use, VAIO laptop’s keyboards are quite tiny. Of course, this is the consequence of loving the idea of a small and lightweight computer. However, VAIO’s keyboard is less cramped. It is very compact with a little more spacing in between them so you can easily use your standard typing methods. You can always type your emails or chat with your friends on Instant messengers without too much discomfort. You can always invest on an external keyboard and a USB mouse if you plan on using VAIO laptops as your primary computer.

VAIO Limitations:
Of course, Sony VAIO Mini Laptops have their own limitations, such as limited port selection, small screen, and as mentioned, tiny keyboard. For people who would most likely spend time in an office working in front of a computer, a regular laptop or notebook might be a better choice. Another thing to consider is the price. A VAIO mini laptop would cost you around $900 USD which is actually huge especially in today’s economy. Then again, if you can afford one, why not buy yourself the world’s Lifestyle PC?

Monday, July 12, 2010

Apple MacBook Air.


Apple's new laptop, the MacBook Air, may not be the true ultraportable that many had hoped for, but it still easily breaks new ground for small laptops. Mimicking the 13-inch silhouette of the current MacBook line, it's only 0.76 inch thick at its thickest, and Apple calls it the "world's thinnest notebook." Some nitpickers say an obscure Mitsubishi laptop from 1997 was a hair thinner, but two of the smallest current ultraportable laptops, the 11-inch Sony VAIO TZ150 and the 12-inch Toshiba Portege R500, are both slightly thicker, and neither tapers to 0.16 inch as the Air does along its front edge.

As we've come to expect from Apple, the design and engineering that went into the MacBook Air is extraordinary, but it's certainly a much more specialized product than the standard 13-inch MacBook and won't be as universally useful as that popular system. The biggest compromises, which have been well-documented, come in its connectivity: The MacBook Air finds room for only one USB port and doesn't include a built-in optical drive, FireWire, Ethernet, or mobile broadband. And like with its other laptops, Apple refuses to outfit the Air with a media-card reader or an expansion card slot. Offsetting its sparse connectivity are genuinely useful new features including new trackpad gesture controls and the ability to wirelessly "borrow" another system's optical drive.

Choosing the Air over the cheaper, faster standard 13-inch MacBook, or the comparably priced MacBook Pro, will depend on your needs. Travelers who want minimum weight, maximum screen real estate, and who live their lives via Wi-Fi hot spots, with little need for wired connectivity, will find the $1,799 starting price a reasonable investment for owning one of the world's premier bits of high-tech eye candy. And while the MacBook Air's specs are inferior to those found on the cheaper MacBook, they compare more favorably when you look at other ultraportables, where a price premium is always exacted. For instance, both the Sony VAIO TZ150 and Toshiba Portege R500 cost hundreds more than the MacBook Air and feature slower CPUs and half the RAM as the Air.

Although it shares a desktop footprint with the standard black and white MacBooks, the first thing you notice about the Air is its aluminum chassis--similar to the one found on the MacBook Pro, and much more fingerprint resistant than the standard MacBooks. Picking it up, the MacBook Air feels a little heavier than you would expect from looking at it, even though it's only 3 pounds. At the same time, it feels very sturdy and solid, thanks in part to the aluminum construction, and we'd have no qualms about carting it around with us all day. By way of comparison, the VAIO TZ150 features an 11.1-inch screen and weighs only 0.3 pound lighter than the Air, and the Portege R500 is 0.6 pound lighter than the Air with a 12.1-inch screen.

The MacBook Air includes an iSight camera and mic, and an LED-backlit display that works with an ambient light sensor to adjust the screen brightness in response to the light in the room. The keyboard--the same full-size version found in other MacBooks--has backlit keys that are also controlled by the ambient light sensor, although we had to adjust the room lighting a good deal to see any difference.

The revamped trackpad is large, measuring nearly 5 inches diagonally, and it works with new multitouch gestures. Other MacBooks let you do things like use two fingers to scroll through documents--this one lets you use three fingers to go forward and back in your Web browser history, and use your thumb and forefinger to zoom in and out of documents and photos--much like on the iPhone. The three-finger forward/back gesture was immediately useful, and we're already missing it when using other laptops. Apple tells us these new gestures won't be available on older MacBooks as a firmware upgrade, as the hardware behind the new trackpad is different.

Another noteworthy new feature is the remote disc function. Since the Air lacks an optical drive, you can instead remotely use the optical drives of other systems, PC or Mac, as long as they're on the same network. The setup was a little cumbersome for the "host" PC--requiring us to insert the OS X disc that came with the Air, run a small setup program, and then find and turn on "CD and DVD sharing" in the Windows control panel (the documentation could have been a little clearer on what you need to do to on the Windows side). Once we set it up, however, it worked like a charm. You won't be able to stream DVD movies or music CDs via remote disc, but it's fine for getting files and installing apps. A matching external USB DVD burner is available from Apple for $99, but any USB DVD drive should work.

The display offers the same 1,280x800 native resolution as the standard 13-inch MacBook, but the Air's LED-backlit screen means its lid is thinner with an image that was somewhat brighter, at least with both systems set to max brightness.


Apple MacBook Air Average for thin and light category
Video VGA, DVI out (via included dongle) VGA-out, S-video
Audio Mono speaker, headphone jack Stereo speakers, headphone/microphone jacks
Data 1 USB 4 USB 2.0, mini-FireWire, mulitformat memory card reader
Expansion None PC Card or Express card slot
Networking 802.11 b/g/n, Bluetooth Modem, Ethernet, 802.11 a/b/g Wi-Fi, optional Bluetooth
Optical drive None, optional USB DVD burner DVD burner


The real key to finding out whether the MacBook Air is right for you lies in its stripped-down set of ports and connections. Those who regularly use more than one USB device, or need FireWire, an SD card slot, or an Express card slot will find the single USB jack too limiting. Likewise, we often say the telephone modem jacks and S-Video outputs on most laptops are a waste of space, but the MacBook Air goes even further, removing the Ethernet jack (a USB-to-Ethernet adaptor will run you $29) and offloading video output to a pair of included dongles (one VGA, one DVI).If you live on Wi-Fi hot spots, use Bluetooth for your external mouse, and only need a USB port to occasionally sync and charge your iPod or iPhone, these limitations may not be a deal-breaker for you. While most hardware vendors offer a choice of mobile broadband options, Apple continues to offer none, which is disappointing for a system so clearly meant for life away from home and office. Without an Express card slot, your only option would be a USB mobile broadband modem, but with the sole USB jack under a tiny flap on the right side of the system with limited clearance, you may need a small USB extension cable to get a bulky USB mobile broadband modem connected (similar to the problems people had with the iPhone's recessed headphone jack).

While the 80GB hard drive included in the base $1,799 model may be smaller than you're used to, the only other option is a 64GB solid state hard drive. With no moving parts, and advantages in heat, power consumption, and reliability, SSD hard drives are certainly the way of the future. The future may have to wait a few years for prices to come down; however, swapping the 80GB platter drive for the 64GB SSD drive is a whopping $999 upgrade. The only other internal hardware option is a CPU uptick, from 1.6GHz to 1.8GHz for $300. With the upgraded CPU and SSD drive, the $1,799 MacBook Air suddenly becomes a $3,098 laptop.

Price as reviewed $1,799
Processor 1.6GHz Intel Core 2 Duo
Memory 2GB, 667MHz DDR2
Hard drive 80GB 4,200rpm
Graphics Intel GMA X3100 (integrated)
Operating System Apple Mac OS X Leopard
Dimensions (WD) 12.7 x 8.9
Thickness 0.16 inch to 0.76 inch
Screen size (diagonal) 13.3 inches
System weight / Weight with AC adapter 3.0 / 3.4 pounds
Category Thin and light

Wednesday, July 7, 2010

Apple Iphone 4G Review.



The iPhone 4 is here and we have all the answers to your questions about Apple's new iPhone including pictures and detailed specifications.

Steve Jobs introduced the iPhone 4 today, which he claims offers over 100 new features, though he would focus on only a handful for the keynote. The iPhone 4 looks like the iPhone prototype obtained under questionable circumstances by Gizmodo: stainless steel casing, all-glass front, and a design Jobs describes as the thinnest smartphone on the planet: almost 25 percent thinner than the iPhone 3GS.. Unlike previous iPhones, the iPhone 4 will have volume controls on the side of the phone along with an accessible microSIM tray. The iPhone 4 features a front-facing camera, and the back sports a microphone, 30pin connector for docking, and a speaker, while the top sports a second microphone for noise cancellation, sleep/wake button, and a headset input.

Jobs went on to highlight the bands around the side of the iPhone 4 that caused much speculation in the wake of the leaked prototypes. Jobs identified them as part of the phone’s antenna system, saying the stainless steel band is also a primarily structural element of the device. The antenna supports all the iPhone 4’s wireless capability, from 3G to Wi-Fi to Bluetooth to GPS along with cellular communications.

iPhone 4: Retina Display
The iPhone 4 will also sport what Jobs described as a “retina display” with four times the pixel density of a typical LCD display at a whopping 326 pixels per inch—by far denser than anything else in the consumer electronics market. The result is a 3.5-inch display with a native resolution of 960 by 640 pixels that is actually a higher resolution than the typical human eye is capable of perceiving, when held at a distance of just 10 to 12 inches. Jobs claims the iPhone 4’s display winds up looking like a high quality printed book (albeit that emits light!) rather than a blocky pixellated grid. The iPhone OS automatically handles rendering text and controls at the higher resolution for the iPhone 4, so developers don’t need to do anything to update their applications to look good on the new display…but, of course, if developers want to add higher-resolution graphics to their apps, they will look stunning on the iPhone 4.

iPhone 4: A4 Chip and Gyroscope
The iPhone 4 will also feature an Apple-designed A4 CPU, following along the lines of the processor powering the iPad. Jobs said the A4 processor improved power management, so the iPhone 4 will manage 40 percent more talk time on 3G networks (up to 7 hours), or up to 6 hours of 3G Web browsing or 10 hours of Wi-Fi browsing. The device can also play up to 10 hours of video, 40 hours of music, and should have an standby time of up to 300 hours. The iPhone 4 will also pack up to 32 GB of onboard flash storage, and will offer quad-band HSDPA/HSUPA for mobile broadband speeds up to 7.2Mbps downstream, 4.8Mbps upstream…assuming carrier networks support that technology. The iPhone 4 will also support 802.11n Wi-Fi, assisted GPS, Bluetooth, and packs and accelerometer, compass, proximity sensor, and an ambient light sensor,. The iPhone 4 also sports a gyroscope, which enables six-axis motion sensing…just like a game controller, and iPhone OS 4 will offer developer APIs to leverage the gyroscope: Jobs envisions the gyroscope enabling whole new types of mobile gaming.

iPhone 4: Camera & iMovie
The iPhone 4 will feature a 5 megapixel camera with a backside-illuminated sensor, which Jobs says increases the amount of light captured by the sensor, resulting in better photographs, particularly in low-light situations. The camera will also record HD video at 720p resolution and 30 frames per second, and the LED flash can be used to light video as well. Like the iPhone 3GS, the iPhone 4 will feature in-phone video editing and enable users to share video the the Internet (think Facebook and YouTube). However, Apple is pushing the video editing envelope with a new iMovie application for iPhone, that enables users to assemble and trim clips and record directly into an iMovie timeline. Users can also add camera photos to their movies (complete with the pan-and-scan Ken Burns effect), and iMovie for iPhone will enable users to add titles and transitions to their videos. The iPhone 4 camera embeds geolocation information in video; iMovie for iPhone can optional display display that information. Users can also add music as a soundtrack to their video, and select from a number of pre-generated themes. iMovie for iPhone will be available as a separate purchase from the App Store for $4.99.

iPhone 4: Bing
Among new features in iOS 4 will be an option to use Microsoft’s Bing as a default search engine; Google will still be the iPhone’s default search, but Yahoo and Bing-powered searches will be available as options. Note that Bing will be taking over the back end for Yahoo’s search services later this year.

iBooks for iPhone
Apple also announced a version of iBooks will be available for iPhone, with feature parity to the iPad edition (complete with previously-announced PDF and annotations support). The applications will be able to synchronize across devices, so users will be able to start reading an iBook on an iPad, then pick up at the same spot on the iPhone. Users will be able to download purchased books to all their supported devices at no extra charge.

No Longer iPhone OS 4: iOS 4
Since it won’t do to have an iPad running something called “iPhone OS,” Apple has decided to rename its mobile device operating system to simply “iOS 4,” encompassing all its mobile devices: the iPhone, the iPad, and the iPod touch. iOS 4 will have the features Apple outlined back in April, including a form of multitasking support (so applications like Pandora can stream music in the background while an iPhone user, say, surfs the Web in Safari), a unified Mail inbox that supports multiple services, home screen folders, a Game Center, and improved support for Microsoft Exchange and enterprise users. However, developers will probably be more intrigued by a boatload of new APIs and significantly deepened features. Developers at WWDC will be able to set hands on a release candidate today.

iAds
Jobs also took a moment to highlight Apple’s new in-application advertising platform iAds: according to Jobs, Apple is developing iAds as a revenue channel for developers so they can earn money from applications in ways other than direct sales to users. As outlined last April, Apple is aiming for high amounts of interactivity and engagement with iAds, building on HTML5 technologies rather than the still-industry-standard Adobe Flash. Apple will host all the advertising and handle ad sales, so all applications developers have to do is specify where in the applications the ads should be placed, then collect 60 percent of the revenue from placements in their applications. Apple has only been selling iAds for about two months—they should go live Jule 1—and so far has many major brands on board, including Disney (Jobs is Disney’s biggest single shareholder, remember), Target, Best Buy, Geico, DirecTV, and other major brands. Unlike traditional banner ads that eject users from applications out into Web browsers, iAds run without exiting a user’s application, providing an interactive experience without causing people to leave apps, or lose work or messages: the goal is an engaging experience that users know is “safe” regardless of the app they’re using.

Video Calling
Of course, that front-facing camera in the iPhone 4 exists for one and only one purpose: video calls. Jobs demonstrated what Apple is dubbing FaceTime video calling with the iPhone 4. The feature will initially be Wi-Fi only and operate iPhone 4 devices—no word in whether FaceTime will support, say, desktops or notebooks equipped with cameras. Users will be able to switch to the rear-mounted 5 megapixel camera on the iPhone 4 to let callers see what they’re seeing, or stick with the front-facing camera for face-to-face chat. Jobs says Apple plans to work with mobile operators to make FaceTime available over 3G data services. Apple says it plans to ship millions of FaceTime-capable devices this year—and if current iPhone sales are any indicator, they’re right—so iPhone 4 users will have plenty of people to talk to. (How far off is an app called FaceTime Roulette?)